How has the pandemic impacted our mobility? How can we influence educators worldwide to re-imagine how they teach students of all ages? We explored those questions, and you'll find some answers here.
Olin College was a sponsor of "Remaking Education" a conference for educators from all over the world, at the Paramount Center in Boston, MA. Worked with professors and other students to co-design, fabricate and facilitate interactive sessions of Design, Dissent and Deepen. Worked on the the design space team, co-designing the scribbler activity, fabricating tables and organization boxes with cardboard, constructing the space, and facilitating the activity. The goal of this space was to teach the design experience through "learning by doing" in order to help shift the education
system.
Project owner of a five senior student team on a year long project sponsored by Ford Motor Company. Engaging in human-centered design to investigate current mobility trends during COVID-19, how the future may look, and suggestions for Ford to adapt to the learnings and insights. This project is meant to help Ford remain a leader in the mobility world and provide the users with their needs. Responsibilities include: designing new interview and design tools in Miro, creative spring planning, and group work within remote design and prototyping using Miro and Microsoft Teams.
Through this project-based course I was able to develop many of my design skills. From projects of type portraits to creating anti-binge drinking posters, the projects were created using the Adobe suite and for many with inspiration from existing designers. The course focusing on see, find, then make to answer fundamental design questions:
1) Should we do this?
2) What is the message?
3) Who is the audience?
4) Who else is doing this?
5) What is the concept?
6) What are the elements?
7) How is it organized?
In the context of a U.O.C.D process and classroom, on a team of four students, I was able to practice design and user research skills and produce a proposal for a film to help address the cultural obstacles for blacksmiths. We were driven to address the expressed issues of lack of diversity, lack of recognition and awareness, and prevalence of damaging stereotypes. This idea was fleshed out with the close involvement of users, allowing them to guide the design process of what the film would look like while building skills in the Adobe suite and rapid prototyping personally.